crocodile race dnd 5e

If you're playing a lizardfolk with . The death roll's attack bonus is the same as the bite and it does one more die of damage. Lycanthropes have the ability to change into animal or hybrid forms, and they sometimes do so unvoluntarily. You can now print or save sheets. Some learn to melt into the crowd as they grow older, where others never manage to fit fully into the society they were born into; yet another few manage to thrive in their role as different, becoming the wise hedgewitch people look to for advice and healing. Witches Claws. Dungeons & Dragons vs. Rick and Morty: Basic Rules; 2020. Remember that hexlings are rare enough that it wouldnt be strange for one to live an entire life without knowing. They tend to be chaotic in alignment. Male: Heavy use of the 'sh' sound and a's. Your size is Medium. Werecrocodiles, also known as Sebek-spawn, were lycanthropes whose animal form was that of a massive crocodile. Crocodilians speak Common in an accent similar to a human Australian accent. Hit: 14 (2d8 + 5) bludgeoning damage. Examples: Takika, Zaza, Gotakak, Roakat. Ability Score Increase. The Leonin are bipedal cat folk with features resembling lions. I would love to have a crocodile fight alongside with my character, preferably a ranger or some sort. A deceptive and hidden treat pretending to be one of you, while truly, they are just waiting to strike from the shadows. Type to search for a spell, item, class anything! Best way would be to see if any of your players have some kind of speak with animal or animal friendship spells if you want to tame one. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. When you create a custom lineage character, you give them the following traits. Shifters range from 5 to almost 7 feet tall, depending on their subrace. Wiki Pages Latest activity. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater . Are they unlucky enough, they may end up executed for what they are - what they might be, burnt upon a bonfire. Darkvision. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Cursed by an ancient sin a deal struck between their forefathers and a prince of the Nine Hells tieflings are doomed to forever be outsiders in the worlds of mortals, feared and mistrusted; for whether its horns, a forked tongue, or dark-red skin, they wear their lineage where others can see it. I add a death roll to all crocs in my games. You have proficiency in these weapons. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Half-elves age at much the same rate as humans, but although they will never live as long as an elf, they can still almost double the expected lifespan of a human. Crocodile lizardfolk reach maturity around age 14 and can live up to 100 years. Ranger: I command Fluffy to bite the guy! With a mixture of insanely useful skill bonus checks and disguise/forgery expertise, Kenku are probably the best candidate for Bards and Rogues (the skill monkey classes) and excel at subterfuge and deception. Yuan-Ti blend poison resistance with innate spellcasting and an (unsurprising) affinity for snakes which, depending on the campaign youre in, could see you collect a seriously sizable snake army. Crocodile. On a failed save, the creature begins to turn to stone and is Restrained. Something happens to the hexlings at their 13th birthday. Shifters could make incredible Rangers or perhaps Druids that dont shapeshift using wild shape. You have spots of discoloration on your skin. You can speak, read, and write Common and Draconic. Traits Hold Breath: The crocodile can hold its breath for 15 minutes. Speed: Arcosians are known for thier extreme speeds and are capable of a 40ft base speed and a 60ft flight speed. Otherwise **** it man it's a fantasy game, it's all made up anyways just give your ranger a crocodile and you role iniative for it etc. After all, hexlings look for the most part just like any other human. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land. Ability Score Increase. Monsters of the Multiverse and 5.5e. When you reach 3rd level, you can cast the Sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically Petrified. Your Constitution score increases by 1. Actions. That is awesome and more accurate. ), shifters cant fully change shape but instead partially take on the traits of their more bestial ancestor. They are resistant to fire damage and get access to some useful innate spellcasting, including the Thaumaturgy cantrip, Hellish Rebuke, and Darkness. Far below the surface world, these deep dwarves were warped by the strange magical energy a transformation that was only accelerated by the cruel experiments of mind flayers and other aberrations. The D&D 5th edition Player's Handbook (2014).. Dungeons & Dragons 5th edition is an edition of the Dungeons & Dragons tabletop roleplaying game rules first published by Wizards of the Coast in 2014. However, if youre thinking about injecting a bit of sneakiness into a non-Rogue character, playing a Goblin is a great way to do it. "There's a witch living there," the woman answered, stopping her rocking to look at him proper, "the daughter of the farmers who used to live upon the hill over there, she ran away into the woods when they tried to make her marry. Crocodilians take pride in their race and will take great offense to those mistaking them as lizardfolk. Mechanically, this has made hobgoblins into one of the best races for a supporting character, able to buff and aid their allies better than just about any other race. If the 40+ options for playable races dont offer enough variety or perhaps youre a dungeon master looking to create playable races for your homebrew setting then the Custom Lineage rules from Tashas Cauldron of Everything are a new way to create balanced legal characters who arent based on an existing race. For most hexlings their nature is as much a mystery as it is to their own family and the people surrounding them, though this is not as strange as it might seem. Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile.Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. The ones that do, however, find themselves well suited to the profession. Art featured on first page by Emilija Kliit, aka Jimbledoods on Instagram. Male: Tursir, Krishnak, Kurist, Hirkra and Zarick, Female: Ksar, Rishna, Kithis, Zatra and Sirt. With a fairly unique array of mobility and dexterity-based bonuses (including to their initiative scores), Harengons make excellent Rogues (particularly assassins), Monks, and even Bards. Bite. These are the minority of Crovics, which are chosen to become ambassadors, living in towns, villages, cities, and kingdoms of other races. Hexlings are derived from human bloodlines, and at first and even second glance nobody would be able to tell them apart from the humans they live around. Rogues, Barbarians, and Druids are all great choices here as are Monks, given the boost to unarmed strike damage that Aarakocra receive due to their talons. Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile. Occasionally, a small group of Crovics, typically no more than 5 or 6, will be chosen to be sort of ambassadors for their race, learning the languages of races around them. The Shadar-Kai are a mysterious subrace of elves sworn to serve the Raven Queen, goddess of death and ruler of the Shadowfell. That's not how a Crocodile Bite works, oversized or not. Born in swamp lands, most of their kind, in the beginning, worshiped the god of their great Nile. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). He flipped out and wasn't expecting that, but everyone else enjoyed it because the guy was being an idiot. Yuan-ti are often considered one of the most powerful races in 5e, starting the game off with a host of great abilities. Them's a mighty alligat-AUGH!" -Last words of Deer Stoves, Human Wilderness Survivalist Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. You may use your jaw to grapple creatures smaller than you. The Annis Hags are the most physically powerful hags, something that show in the hexlings derived from their influence. Crocodilians are a rare species related to lizardfolk. Bite. Most of the time, this curse is inherited by women in the bloodline, though male hexlings are not unheard of. Hold Breath. It happens suddenly, for the most part. Crocodilians are slow on land but much faster in the water. Speed. No matter how human they look, there is one unmistakable giveaway that each hexling carry upon their skin, if you know what you're looking for. They see the world as a place of predators and prey, where life and death are natural processes. What are they hiding? From Monster Manual, page 320. Wakeful. You are a water-born creature and can hold your breath for up to four hours at a time.Ambush Hunter. Following is a number of tables that are meant to be used for inspiration when creating your own hexling character. The Witches Mark, a birthmark that appears somewhere upon their body, often by the hairline forcing them to wear their hair long in an attempt to conceal it. Some end up leaning into the wicked nature people expect of them, where others try to use their powers for good. A love of personal freedom can drive shifters toward chaotic alignments. I think so, if my memory serves correctly at lv 4 you can wild shape into a monster with a combat rating of 1/2, so yes. Roll20 uses cookies to improve your experience on our site. They usually grow to around 7' tall, their tallest being 9' tall. As such they tend toward names that contain strong S, T, K, SH and Z sounds. Increasingly, as the conversation in the D&D community shifts toward ways to avoid problematic ideas like bioessential racial traits, especially negative ones, Wizards of the Coast has started reworking the next generation of the D&D 5e rules to make races more flexible. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. Once you use this trait, you can not use it again until you finish a short or long rest.Water Dweller. The two-headed crocodile has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Your Dexterity score increases by 1. They arent necessarily the offspring of a celestial and a humanoid, although that can be the case; some aasimar are created when a mortal is infused with divine power. Yuan-ti range from being nearly human (pureblood) to snakes with arms (abomination). Your Intellect and Dexterity scores increase by 1. Evil Eye. Misc Creature, Environment: The crocodile can hold its breath for 15 minutes. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Powerful Build. Your witches mark is light, usually pale, maybe tinted blue in color, and shaped like a diamond. SwampUrban. However, they are Sunlight Sensitive . You know the Shillelagh cantrip. You have resistance to fire damage. There are several more tiefling bloodlines tied to the other archdevils of the nine hells, but they were published in Mordenkainens Tome of Foes and are therefore now considered legacy content. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. Take a look at the beastmaster subclass. Hold Breath. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. I'd probably just give them the ability to make a bonus action grapple attack at-will instead of daily. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. Language https://taimacreative.com You can hold your breath for 15 minutes while underwater. Since they lost their Nile, they've been wary about "sharing" things. Proficiency. The Crovic's mastery of the spear have allowed them to use spears, javelins, and tridents as though they had the finesse property. However, Crovics are surprisingly fine with their transformation, eager to learn about the outside world, as the originals typically lived in swamps. Age. You always smell a bit like the forest, swamp, soot or seaweed. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). These beast-like creatures are humanoid alligators, much taller than the average human. Larger and bulkier than humans, a Half-Orc is still dwarfed by a full-blooded Orc. The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now. Is it possible to have a crocodile as a companion? Your base walking speed is 35 feet. Name Ability Size Source. Instead of Sylvan, you can speak, read and write Infernal. You also get to distribute your Ability Score increases the new way, which means that just about any class is a great fit for these types of dragonborn. Ability Score modifiers have been decoupled from character race. These small, reptilian humanoids became a playable race in Volo's Guide to Monsters. If youre playing a standard dragonborn from the Players Handbook, then the +2 Charisma bonus along with some added Strength makes dragonborn especially good candidates for the Paladin class. The crocodilians are humanoid crocodiles that lurk in swamplands. Gnolls generally stand around 7 feet in height and weigh between 250 and 350lbs. Touched by a spark of the upper planes, Aasimar are to celestials as Tieflings are to fiends. Your witches mark is crimson red and shaped like an diamond shaped eye with a slit pupil in its midst. Size. Night Hags were the most evil of hags, so extreme in their evil deeds that they were eventually exiled to Hades where they spread through the Lower Plains. Whispers and rumors often follow in the shadow of a hexling. Search by name on the left, click race name to display on the right. When you reach 3rd level, you can cast the Hold Person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. judge steele middle district of florida. You can't discern color in darkness, only shades of gray.Jaw Trap. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. Tail Swipe (Crocodile or Hybrid Form Only). Forced into exile? Crocodilians live in swampy villages and prefer to be left alone. The only thing I dont like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success, The only thing I don't like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success. In addition, the phoenix can enter a hostile creature's space and stop there. The crocodile can hold its breath for 15 minutes. This site works best with JavaScript enabled. Mechanically, they are a Strength-based race that excels in close combat. Depending on subrace, which sort of hag their bloodline comes from, this mark looks different in shape and color. Thanks to D&D product manager, and popular DM, Chris Lindsay, these frog people have hopped out of obscurity and into . Capacity score increase - there is a chance of increasing the constitution code by 2 and on the other hand, your wisdom score gets increases by 1.

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