skyrim mod serana dialogue addon

Over 100 lines of new dialogue! - Serana no longer drinks a blood potion (visibly) if she is not following the player. - Reworked Serana's map marker feature. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. The most ambitious feature of this mod yet, and will require an entire update for itself. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. - Fixed xEdit script property Warning Message (was previously harmless though). - Initial patch release. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. Removed Serana finding a table option in drinking buddies since that was buggy. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" - Implementation of another Dawnguard NPC interaction scene. I haven't gotten that to work yet, so you'll have to dismiss her yourself. - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger. - Fixed some backend problems with the SDA Injured Dialogue. 3. The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. - Fixed dialogue conditions for some radiant greets. - Some backend changes for the dialogue conditions of various dialogue. // Serana Dialogue Add-On Video unavailable No need for patches :). Giving her a spell book will not work. - Fixed Serana saying "Lani" for the "Jon" Name. - SDA is now in a BSA! - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. This means that SDA will already include many quality of life or bugfixes for Serana as a follower. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. *woot woot! (you can find the list on my website). Some good stuff- primarily the fact that you're now able to romance Serana. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). You can now teach her spells (from a select list of vanilla spells). If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. She is the Serana in Laura Bailey's absence. - (SSE Only) Repackaged BSA. - Added optional DX Crimson Blood Armor patch. Seeing that the implementation has changed, this quest record serves no purpose. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. This should hopefully help with problems some users have been experiencing. This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. Did it for sure this time. - Sofia Banter now has a countdown timer. - Refusal to Serana's marriage proposal now toggles the relevant global variable. - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. This has been fixed. Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. - Redone Lustmord armor dialogue patch. Kindred Judgment+Touching the Sky Revoice. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. - Sleeping functionality. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. Now Serana should never be lost again! - Added a follow-up line to College of Winterhold commentary. - Minor subtitle tweaks for the Sorine scene triggers. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. As an NPC, Serana is more intelligent and has many new follower features. A new save is required for this update. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. More to come. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. It wasn't occurring at all in previous versions due to a buggy condition. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. - Added a small conversation where Serana asks the player a question about companionship. Dark Brotherhood faction awareness and quest commentary. This author has not provided any additional notes regarding file permissions. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. Fixes to some scripts for the Companions commentary. - Changed the cooldown of the radiant misc. - Patch update by Noodle Bowl. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. - Added AlternateVoice flags to dialogue which was previously missing it. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. Again, to rectify this just stand still or move in her direction. This mod is opted-in to receive Donation Points. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. dialogue topic. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. - Redone Crimson Blood armor dialogue patch. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. || The SDA and RDO patches have been overhauled to reflect this too. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. - Serana will no longer compliment your skills when she is in a dungeon. Serana should now look more expressive. if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. Should now help prevent Serana talking to her from too far. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. Too much was cut that some parts of the conversation didn't make any sense. - Added short conversation about Molag Baal. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. - Redid the code for some of the waiting lines. - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. Fully voiced from parts of her existing dialogue. :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. - The disclaimer message has been changed to a small notification on the top left of the screen. Makes it so that Serana can snuggle next to the player if Campfire is installed. SDA will continue to work perfectly with your favorite Serana overhaul of choice. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). She will react positively to alcohol, flowers, and high value items- but negatively to the rest. - Reduced randomness of gift-giving item pool. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. - More subtitle fixes, courtesy of GuerillaTech. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. Now they should act as regular 'hello' greetings. - Created an optional patch for the Lustmord Armor mod. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. - Added dialogue to disable Serana's vanilla raise zombie spells. To fix this, just stop moving to refresh Serana's package stack. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. This should prevent scene overlap from happening. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. - More tunes for Serana to idle-hum to based on some vanilla tunes as well as those from her current song library, - Complete location conversations on all of the remaining major Skyrim Holds (Falkreath, Morthal, Dawnstar, Solitude, Markarth), - A new conversation about Serana's childhood. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. 1.0 RELEASE! Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. Please don't do this quest when specific Dawnguard quests are active in your journal. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. topic, so as to not clutter up Serana's main dialogue window. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. - Removed vanilla bloodcursed arrows dialogue. of Amorous Adventures patch (for those who don't use Flower Girls). On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. ", or "What's on Your Mind? - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. For the players, just try to role-play and be considerate, alright? - Serana now performs what is called a 'Silent TP' when she has quest commentary. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! Pretty Huge Update! - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! I mean, why wouldn't Serana, a mage, have more to say about this place? The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Serana comments on each of the vanilla home locations, via her radiant dialogue. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - March of the Dead. The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. - 130+ brand-new custom names for Serana to call you by! Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. (It's easier to manage compared to four separate mod pages). Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. - Disabled radiant lovemaking from occurring during Kindred Judgment. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. - It is important to note that these quests are optional, and do have different outcomes. - Typo fixes for blocky text in some subtitles. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. This is so you don't miss any commentary she has to say, when she wants to speak. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" Includes both some radiant and story-driven conversations. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. For now it's just about her dad but more topics to come for the next release. - The romance quests can be experienced regardless of which side you choose in Dawnguard. - Completely redid revoice implementation. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. Even vampires get tired. - Serana will break up with you if she finds out you are already married.

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skyrim mod serana dialogue addon